Dune: Awakening lands on PS5 and Xbox Series today, Tuesday 22 September, more than a year after its PC release. And Funcom isn’t settling for a straight port: the open-world survival game arrives with a full single-player mode on every platform, along with the final act of its story. The launch also brings the game to Game Pass and adds a DLC inspired by Denis Villeneuve’s films. There is still one big catch for anyone hoping to team up with friends on a different machine. Here is everything that changes today.
At a glance
Dune: Awakening launches on PS5 and Xbox Series on 22 September, and joins Game Pass the same day.
A full single-player mode arrives on every platform, alongside the final act of Book One.
Cross-play is limited at launch, and Funcom has no date yet for opening it up.
Dune: Awakening finally reaches consoles
The date was set back in June. In its official announcement, Funcom confirmed a 22 September release on PlayStation 5 and Xbox Series X|S, with availability on Xbox Game Pass. The game came out on PC on 10 June 2025, and the console version includes everything added since.
Owners of the Deluxe and Ultimate editions have been playing since 17 September thanks to a five-day head start. The announcement on Bandai Namco Europe’s website notes that Game Pass members get 20% off both editions. On Steam, the game is also half price until 8 October.
Scott Junior, director of products at Funcom, doesn’t mince his words and calls this the best version of Dune: Awakening to date. Console players are arriving on a game that has matured.
A full solo mode and the end of Book One
This is the most anticipated addition, and it isn’t only for consoles. Funcom says the whole game can now be played solo, on every platform, entirely at your own pace. There are three preset difficulty levels, or full customisation of the settings for those who want to fine-tune the experience.
The Deep Desert, the game’s toughest area, remains open in single-player. Better still, it has no map resets and no base wipes there, two constraints that online players know all too well. For anyone who wanted to explore Arrakis without the pressure of other players, that is the deciding argument.
It is a choice worth pausing on, because it changes the nature of the game. Dune: Awakening was designed as an online survival game, where the map, the resources and the fights are shared with other players. By opening up the whole of its content to solo play, Funcom is now also speaking to people who want to live the story of Arrakis without depending on a busy server or a guild. The thing to bear in mind is that the online mode remains available for anyone who prefers the original experience.
The story reaches its conclusion too. Book One has five acts: the game launched with the first two, the second chapter added the third and part of the fourth, then the third chapter completed the fourth. The fifth and final act arrives today. The story can now be played from start to finish in one go.
Existing PC players are not left out. Funcom’s announcement is explicit that single-player comes to every platform, Steam included, so anyone who bought the game in 2025 can now head back to Arrakis and play through Book One alone. It is a welcome gesture for a community that has waited more than a year for this ending.
A film-inspired DLC, but cross-play is still limited
The launch comes with the Filmic Archive DLC, priced at $9.99 on PC, Xbox and PS5. According to the details Funcom shared around gamescom, it draws directly on Denis Villeneuve’s two films. It includes the Aegis of the Unwalked Path armour, taken from Paul’s visions of Fremen warriors in Dune: Part One, the Caladan Stormcoat worn by Paul and Duke Leto, and a 73-piece Sardaukar building set.
The sore point is online play across platforms. At launch, cross-play only works between Xbox and the Windows Store PC version. There are no shared sessions between PS5 and Xbox, nor between consoles and the Steam version. Funcom confirms full cross-play will come after launch, but can’t give a date for now.
For groups of friends spread across PlayStation, Xbox and PC, that means either waiting or picking a common platform. The single-player mode arrives at a good time in that respect, since it lets you start the game alone while cross-platform sessions are still closed.
On PC, player numbers remain modest. When we checked the Steam API this Tuesday at 09:03 BST, 6,923 players were online on the Steam version. It will take a few days to see whether the arrival of single-player moves those numbers.
This console launch, like the other big dates of the autumn, is listed in our video game release calendar.
Upcoming release dates and major updates are tracked in our games calendar, which you can filter by platform.
